The majority of interactions though are initiated when the cursor transforms to a hand and you realise an object is properly interactive if you click upon it.Sometimes these interactions are seem entirely trivial, such as causing flowers to bloom or dislodging a bug, but they always have their own reward in terms of a brief musical motif or a collectable trading card for that particular animal. Most of the time though they move as a group and your only interaction with the world is the mouse cursor.Move the cursor around the screen and leaves and other objects will waft slightly in the virtual breeze you create, which is used to control a few of the puzzles (such as flicking berries out of a shell to dislodge a key from its perch). They do have a few special talents each: Mr Twig can extend his branches to reach distance objects and Mr Poppy Head (the seed) is the largest and strongest of the team. Your five characters are an anthropomorphised twig, feather, mushroom, acorn, and a seed – so they’re not exactly the microcosmical equivalent of Duke Nukem.Confronted with any obstacle more dangerous than a small bug and they flee in screaming terror back to the last screen. The translucent green glow of the tree’s branches is beautiful in its simplicity, as insects flit happily about their business amid a background buzz of nature perfectly in balance.Which makes your descent down the tree, to where the monsters are draining its leaves and inhabitants of life, seem all the more upsetting. That means there’s no dialogue trees to navigate, as you’d find in most other graphic adventures, just deceptively simple logic puzzles – and the sheer pleasure of wandering around the game’s flick screen world.Even ignoring the single screen environments Botanicula is an obviously very low tech game, but as ever that doesn’t matter one bit in the face of imaginative art design. A point ‘n’ click adventure of the type they supposedly don’t make any more, Botanicula tells the tale of five curious creatures leaving in a tree under attack from hungry spider-like monsters.The specifics of what is going on are to some degree left to your imagination, since the quintet of heroes don’t speak in anything other than endearing burbles. These are not virtues generally celebrated by an angry male audience, and despite all the pretences about gaming reaching a wider audience that’s still all that really matters to most publishers.So hurrah not just for indie developers like Amanita Design, but the fact that the increasing strength of the download market means that Botanicula will never need a TV advert to be successful.If you’ve played online hit Machinarium then knowing that this follow-up is by the same Czech developer is likely to be all the recommendation you need. Botanicula has an even more toxic marketing profile than that: it’s cheerful, funny, irreverent and even a little bit twee. It’s not just because this is a point ‘n’ click adventure that no major publisher would dream of releasing it on consoles.
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